Aug 07, 2006, 04:39 PM // 16:39
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#21
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Wilds Pathfinder
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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Love this idea, and came up with one to address the "you don't have the equipment anymore" flaw.
When you click the build, it loads all your weapons, armor, attributes, and skills. BUT, if you don't have a certain weapon or armor, a pop-up window would show up that says something like this:
"The build saved as 'Name' uses a "Forgerunner," however that item is not in your inventory and so will not be equipped. There will be nothing equipped in its position."
Likewise, for armor...
"The build saved as 'Name' uses an 'Ascetic's Shing Jea Leggings of Superior Divine Favor,' however that item is not in your inventory and so will not be equipped There will be nothing equipped in its position."
Together...
"The build saved as 'Name' uses a 'Fiery Fellblade of Enchanting,' an 'Eternal Shield,' and an 'Ascetic's Shing Jea Leggings of Superior Divine Favor,' however those items are not in your inventory and so will not be equipped. There will be nothing equipped in their positions."
I have no idea how hard the build saver and this idea would be to implement. It could be as simple as adding a few lines to the code and some more client-side info or as difficult as a brand new code section with tons of lines and more server info.
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Aug 08, 2006, 01:52 AM // 01:52
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#22
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Ascalonian Squire
Join Date: Apr 2006
Location: NY
Guild: [BOTO]
Profession: W/A
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I think it would only complicate the build set if it switches your equipment on top of everything else.
Same as it goes with weapons, you have your weapon set allready implemented into GW, so why bother adding this to a Build Set?
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Aug 08, 2006, 02:29 AM // 02:29
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#23
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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This is great. I get really tired having to sort through my notepad for the build I need.
Perhaps for the armor/weapons/etc. You could access the options menu to exclude those options. Because some might just want to use it for attributes and skills.
Last edited by NinjaKai; Aug 08, 2006 at 02:31 AM // 02:31..
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Aug 08, 2006, 02:36 AM // 02:36
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#24
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Professional Henchway [pRo]
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This is something ANet really needs to put in.
Awesome awesome idea, seriously.
/signed
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Aug 08, 2006, 02:40 AM // 02:40
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#25
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Academy Page
Join Date: Nov 2005
Profession: E/
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I think someone already suggested this a while back but it's a definite must.
/signed
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Aug 08, 2006, 02:44 AM // 02:44
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#26
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Academy Page
Join Date: Jul 2005
Profession: R/Me
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It'd also be kinda cool if there were default builds built in, that you can toy around with. Like, the most popular builds for every class (A contest kind of like the weapon contest)
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Aug 08, 2006, 05:37 AM // 05:37
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#27
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Ascalonian Squire
Join Date: Feb 2006
Location: Australia
Guild: Born Supremacy
Profession: R/Me
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/sigend
love it and the window looks perfect
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Aug 09, 2006, 08:29 PM // 20:29
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#28
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Ascalonian Squire
Join Date: Apr 2006
Location: NY
Guild: [BOTO]
Profession: W/A
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if this was to be client based, you could maybe import other build sets from other players, perhaps using a simple .ini file.
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Aug 09, 2006, 10:10 PM // 22:10
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#29
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Frost Gate Guardian
Join Date: Mar 2006
Location: N/A
Guild: Northern Borderguard
Profession: N/E
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Quote:
Originally Posted by Zubie
this is something I would love to see espically for my necro I have so many builds written on pieces of paper on my desk its not funny any more
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whe.. builds on paper? oke
A build saver would be great, it could change the attributes too while it's at it, it's a pain to go from pure blood to SS or MM or whatever build I got going in my head that I wanted to try
/signed
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Aug 12, 2006, 02:30 PM // 14:30
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#30
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Ascalonian Squire
Join Date: Apr 2006
Location: NY
Guild: [BOTO]
Profession: W/A
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any suggestions for improving the window?
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Aug 12, 2006, 02:59 PM // 14:59
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#31
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Frost Gate Guardian
Join Date: Mar 2006
Location: N/A
Guild: Northern Borderguard
Profession: N/E
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perhaps adding it to change attributes at the same time, and that you can edit it under the build
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